01 / PRODUCT / MARKET
Is your product ready for crowdfunding?
Review differentiation, evidence, costs and delivery before choosing a launch route.
Read the guide ↗04 / THE SHARKOMODE JOURNAL
From product fit and content to market feedback, turn complex launch questions into practical steps you can discuss and check.
30 practical guides · From first idea to delivery
01 / PRODUCT / MARKET
Review differentiation, evidence, costs and delivery before choosing a launch route.
Read the guide ↗04 / BUDGET / REWARDS
A crowdfunding budget is more than an advertising allowance. Hardware teams need a shared view of production, content, acquisition and delivery costs before choosing reward prices. Use this planning framework to turn a funding ambition into decisions your team can review.
Read the guide ↗07 / LISTEN / LEARN
Praise is not a pledge. Use interviews to learn how people do a task today, which workarounds they use and what makes them hesitate.
Read the guide ↗08 / COMPARE / CHOOSE
A competing product is not always the same kind of device. People may choose a service, a manual process or the tool they already own.
Read the guide ↗09 / BUILD / PROVE
A finished shell does not mean a stable product. Judge prototype readiness against the actions you need to film and the claims you can prove.
Read the guide ↗10 / READY / LAUNCH
Use five pre-launch checks to verify the backer journey, product and reward facts, campaign messages, incident owners and the final launch decision.
Read the guide ↗11 / PARTNER / SCOPE
Price and portfolio size are only starting points. A useful agency review asks who does the work, what costs extra and who controls spending.
Read the guide ↗12 / BRIEF / ALIGN
A project brief is not a shorter company deck. It should explain the product, audience, current stage and decisions this engagement needs to make.
Read the guide ↗13 / VALUE / FOCUS
A long feature list does not belong in the first screen. The first message should help a specific reader see why the product matters.
Read the guide ↗02 / STORY / EVIDENCE
Open with context, build trust with real demonstrations and make every shot help people understand.
Read the guide ↗05 / PAGE / PROOF
A Kickstarter campaign page is neither a specification sheet nor a longer advertisement. Readers need to understand who the product serves, how it differs from alternatives, what already works and what delivery involves. Organise the page around those decisions.
Read the guide ↗15 / LANGUAGE / CONTEXT
Localisation is more than swapping Chinese for English. Names, units, examples, captions and links should help both audiences understand the same product.
Read the guide ↗16 / DEMO / EVIDENCE
A demo should help viewers see how an action produces a result. A polished outcome without its conditions may leave more questions than it answers.
Read the guide ↗17 / IDEA / DIRECTION
A creative brief connects a business question to a visual task. It is not just a folder of films you like.
Read the guide ↗18 / SET / CHECK
Set time should go into making shots, not finding cables or agreeing on product names. Check units, demo files, locations and decision makers before the shoot.
Read the guide ↗03 / INTEREST / INTENT
Look beyond signups to genuine interest for a more useful view of pre-launch performance.
Read the guide ↗19 / HOOK / RELEVANCE
A striking shot can stop a scroll without attracting the right person. An ad opening should connect the product to a real use case.
Read the guide ↗20 / PAGE / TEST
A landing page test should resolve a specific doubt. It is not a reason to keep redesigning the site.
Read the guide ↗21 / EMAIL / TRUST
A pre-launch signup starts a conversation. The welcome email should confirm what the person signed up for, the product’s current stage and what comes next.
Read the guide ↗22 / AUDIENCE / SIGNAL
An audience test should do more than find inexpensive clicks. You need to know whether visitors understand the product and can use it.
Read the guide ↗23 / DATA / DEFINITION
Reports may track different actions, times and credit rules. A mismatch between an ad dashboard and a campaign total does not automatically mean one is wrong.
Read the guide ↗24 / CREATOR / FIT
Creator work is more than sending a sample and waiting for a post. Agree on audience fit, test conditions and any future use of the footage.
Read the guide ↗25 / PRESS / FACTS
A press kit cannot guarantee coverage. Its job is to make the product easier to understand and check.
Read the guide ↗26 / QUESTIONS / CLARITY
An FAQ is not a one-time appendix written before launch. Questions change during pre-launch, funding and delivery.
Read the guide ↗27 / RISK / RESPONSE
A risk register is more than a disclaimer on a page. Product work, assets, accounts, suppliers and communication can all change.
Read the guide ↗28 / GROWTH / CONTROL
A stretch goal may be worth discussing, but extra colours, parts or functions also change the work. Decide from product readiness and delivery capacity.
Read the guide ↗29 / HANDOVER / OWNERSHIP
A handover should tell the next owner what is current, what is approved and what is unfinished. A folder without context cannot replace a clear transfer of assets, data, access and tasks.
Read the guide ↗06 / BACKERS / DELIVERY
The end of a crowdfunding campaign is not the end of a hardware project. Production progress, address information, shipping preparation and support questions still need coordinated owners. Establish a handover process before a delay forces the team to improvise.
Read the guide ↗14 / SHIP / PLAN
Shipping planning should start before a campaign ends. Box size, bundles, restricted goods and service areas can affect the offer you make.
Read the guide ↗30 / STORE / CONTINUITY
A crowdfunding page and a store create different expectations. Check supply, product details, support and delivery before opening the next channel.
Read the guide ↗LET'S TALK
Bring your product information, prototype progress and launch plans. Let's clarify what you need.
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